
Apple's draconian stance on the App Store review process has relaxed a bit, as the company opens its doors to software developed using third-party tools. Oh yeah, it finally published the once-secret App Store Review Guidelines too, which details the reasons for which an app may be rejected.
Previously, any app developed using non-Apple, non-iOS code was automatically banned from the App Store. The most-publicized of those affected were Adobe, whose Adobe Packager for iPhone sought to provide a way to port Flash code onto the platform.
Why lift restrictions now? The most likely reason are games, with Apple's thrust to turn iOS into a mobile gaming stalwart. A lot of the higher-profile games out there run on third-party development engines - a fact that immediately eliminates them from the App Store approval process. With the rules relaxed, it now opens the door for those developers to bring their titles into the iOS ecosystem.
Apple does have one stringent rule though: no downloading of code. Basically, you can use cross-platform runtimes on your apps as much as you want, provided it doesn't download anything after installation. According to the company, this allows developers the flexibility they need, all while avoiding potential security leaks.
The publishing of the App Store Review Guidelines also herald a big move, as some developers have long shunned iOS for the lack of prior knowledge about what exactly constitutes a violation. The last thing anyone wants, after all, is to devote resources to a project whose main features turn out to be unwelcome by Apple.
[via WSJ]









