
Being a big mark for third-person console action games, Gameloft's 9mm naturally appealed to me. With the promise of GTA-style gameplay on the iPhone, even the steep price didn't deter me from scoring a copy.
First, the bad. There's no free roaming, which kinds of kills the whole GTA-style buzz the game debuted with in the first place. The writing tries to sell the whole "gangsta" business with a straight face, too, with none of the self-awareness that makes many similar games funny. And, no, it doesn't come across as a serious and gritty action tale, either.
The single player campaign is quite substantial, although you'll spend most of your time doing the same things, which is shooting drug dealers and other tattooed bad guys. There's no cover system at all, so you'll have to pray your enemies miss. Fortunately, you can crouch the protagonist (John Kannon) behind a scenery to regenerate health.
Movement is done via an onscreen thumbstick, with your right hand allowing you to aim the crosshair. There are various controls available on screen, too, most notably a slo-mo button (which lets you dive in cinematic slow motion across the screen) and a crouch/stand button. A unique element here is the game's use of the gyroscope, which lets you move the phone around to play with camera angles. While it looks good, it's a headache to use during play and actually ends up a wasted feature (more likely than not, you'll turn it off).
One impressive addition is the multiplayer, which lets you join up to 11 other people in some crazy action shootouts. It's serviceable enough, although the mechanical weaknesses of the game gets even more prominent when you have a lot of people playing.
While I commend Gameloft for the effort on 9mm, it just isn't a good enough game, especially for $6.99. It's too bad, since less unpredictable gunfights and a cover system could have made it much better. And they could have left off that whole camera-moving thing to put those things in.
[iTunes]












